move
This commit is contained in:
@@ -19,6 +19,37 @@ config/icon="res://icon.svg"
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version_control/plugin_name="GitPlugin"
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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version_control/autoload_on_startup=true
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[input]
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ui_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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[physics]
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[physics]
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3d/physics_engine="Jolt Physics"
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3d/physics_engine="Jolt Physics"
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@@ -1,10 +1,13 @@
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[gd_scene format=3 uid="uid://cymwfwx7ncy1g"]
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[gd_scene format=3 uid="uid://cymwfwx7ncy1g"]
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[ext_resource type="Script" uid="uid://bhbb4iuugsa7" path="res://script/char.gd" id="1_i7ec8"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_w2xbp"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_w2xbp"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i7ec8"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i7ec8"]
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[node name="Char" type="CharacterBody3D" unique_id=1222318117]
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[node name="Char" type="CharacterBody3D" unique_id=1222318117]
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script = ExtResource("1_i7ec8")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1512273415]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1512273415]
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mesh = SubResource("CapsuleMesh_w2xbp")
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mesh = SubResource("CapsuleMesh_w2xbp")
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28
script/char.gd
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28
script/char.gd
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extends CharacterBody3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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1
script/char.gd.uid
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1
script/char.gd.uid
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uid://bhbb4iuugsa7
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